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Scene-pack workflow software for narrative game teams

Turn your game script into a voiced scene pack.

Paste dialogue, review the cast, compile a mixed preview, rework weak lines, and export the files your build needs.

No API key. No card. Free tier previews real scenes; export is paid.
INT. TAVERN — NIGHT
BARKEEP
Tab's forty coppers. Been forty since Tuesday.
VEX
Tuesday I was in Karth. Ask anyone who wasn't there.
BARKEEP
That's not the alibi you think it is.
BK
VX
BK
3 turns · 2 voices · tavern bed
tavern-argument/scene-mix.wav — compiled preview

The loop

1
Paste the scene
Real dialogue, multiple characters. No prompt engineering — the script is the prompt.
2
Review the cast
VoiceMint drafts who speaks, in what order, with which voice. Adjust before anything is synthesized.
3
Compile the preview
One continuous mixed scene — optional ambient bed under it — not a spreadsheet of clips.
4
Re-strike weak lines
Line 14 reads flat? Rework line 14. Pin the takes you like. The rest of the scene doesn’t move.
5
Export the pack
Scene mix WAV + per-line WAVs + a JSON manifest. Drop it in your project.

What lands in your project folder

  • One mixed scene preview (WAV)
  • One WAV per line, named for your pipeline
  • A JSON manifest tying lines to characters, order, and files
  • Fast line rework when a sentence changes tomorrow (it will)
tavern-argument · scene pack
├── mixed scene # WAV
├── per-line audio # one WAV per line, in scene order
└── scene manifest # JSON

Scripts change. Scenes shouldn’t start over.

Each line is struck individually — so when the writer sharpens one retort on Thursday, you re-strike one line on Thursday. The mix updates. The pinned takes stay pinned. Nobody rebuilds the tavern because the barkeep got a better comeback.

LN 11
pinned
LN 12
pinned
LN 13
pinned
LN 14
reads flat
LN 15
pinned
LN 16
pinned
LN 17
pinned
“Every line is a coin. Re-strike the bad ones.”
⚠ READ BEFORE ENTERING

Built for real scripts, not toy prompts

FOR YOU IF

You’re a narrative team (1–10 people) who needs voiced placeholder or pre-production dialogue before casting, recording, or engine integration. You think in scenes, takes, and file naming conventions.

NOT FOR YOU IF

You want a meme soundboard, a celebrity impression, or a faceless-shorts content farm. There are other tools for that. This one will just frustrate you — it keeps asking for a script.

Plans priced by how you work, not how you meter

Free
for testing a scene idea

Draft and preview short scenes. No export.

Starter
for solo narrative prototyping

Export scene packs. Save your scenes. Enough turns for real conversations.

Pro
for active indie projects

A focused workflow for recurring script revisions and active projects.

Studio
for teams and larger libraries

A focused workflow for teams managing larger scene libraries.

Plan limits are hard ceilings, not meters. You cannot wake up to a surprise usage bill — when you hit the ceiling, the tool stops; upgrade if you want more. Failed generations never consume quota.
▸ Usage ceilings — the numbers live here on purpose
Turns per scene, saved-scene counts, and cloned-voice counts vary by plan. Full ceilings are listed on the plans page.

Questions people actually ask

Your script has been waiting to be heard.

Compile your first scene — free
Paste the scene you’re most worried about.