Turn your game script into a voiced scene pack.
Paste dialogue, review the cast, compile a mixed preview, rework weak lines, and export the files your build needs.
The loop
What lands in your project folder
- One mixed scene preview (WAV)
- One WAV per line, named for your pipeline
- A JSON manifest tying lines to characters, order, and files
- Fast line rework when a sentence changes tomorrow (it will)
Scripts change. Scenes shouldn’t start over.
Each line is struck individually — so when the writer sharpens one retort on Thursday, you re-strike one line on Thursday. The mix updates. The pinned takes stay pinned. Nobody rebuilds the tavern because the barkeep got a better comeback.
Built for real scripts, not toy prompts
You’re a narrative team (1–10 people) who needs voiced placeholder or pre-production dialogue before casting, recording, or engine integration. You think in scenes, takes, and file naming conventions.
You want a meme soundboard, a celebrity impression, or a faceless-shorts content farm. There are other tools for that. This one will just frustrate you — it keeps asking for a script.
Plans priced by how you work, not how you meter
Export scene packs. Save your scenes. Enough turns for real conversations.
A focused workflow for recurring script revisions and active projects.
A focused workflow for teams managing larger scene libraries.